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Components List

Introduction

This is a list of all components in the SPITE Level Editor that are useful in creating maps.

Created by: Alma. You can freely contribute here if you want to add or correct something. Or you can message me in Discord (@Almaa_1.).

Credits

Credits

Page by: Alma(@almaa_1.)

Contributors:

triggered∞idiot (@triggeredidiot)

Lists

List (A)

Amount of components - 19

ComponentFunction
Abrupt Level ChangerLoads a vanilla level.
Activate ArenaActivates an Arena.
Activate Next WaveActivates the next wave in an Arena.
Activate Next Wave HPActivates the next wave when a certain enemy reaches a certain health amount.
Activate On ControllerActivates an event when a player is using a controller.
Activate On Slider ValuesActivates an event when a certain slider level is set.
Activate On Sound EndActivates an event when a sound has ended.
Assist OptionsControls assists. It Has functions that can be helpful.
Add ForceApplies a force to the player.
Add KillAdds a kill to the StatsManager on start.
Addressable ReplacerNot a ULTRAKILL component but it's common. It replaces an object it's attached to with another object that is in its "Path".
Always Look At CameraMakes an object to always look at a camera.
Ambient GlowCreates a pulsating glow using a SpriteRenderer.
Animated TextureAnimates a texture.
Animation Event To Ultrakill EventCalls a ULTRAKILL event when an animation event has been fired from an animator. It uses an event index to specify which event.
Animation Speed RandomizerRandomises the speed of an animation on start, it uses maxRandomness to define the negative minimum range and positive maximum range.
Attribute CheckerUseless by itself however it contains a DelayedActivate function which may be of use.
Audio Continue On EnableContinues specified audio source on enable.
Audio Mixer ControllerControls all audio mixing, such as music volume.
List (B)(WIP)

Amount of components - 21

This list is a work in progress

ComponentFunction
Bait ItemAllows fish to be found using bait as seen in 5-S, this requires the Water component to work.
Basic Confirmation DialogBasic functionality to show a confirmation dialog that fires an event on confirm.
Battle Dimming LightsDims lights while in an arena, must be a parent of the lights. Used in 7-1.
Bestiary CheckChecks if an enemy entry in the terminal is unlocked. If so activates an event.
Big DoorUsed for dual doors. Requires "Door" tag.
Big Door OpenerOpens big doors.
billboardUsed for billboard rendering?
Blood AbsorberMakes object paintable by blood.
Blood Absorber ChildMade for gameobjects that are parented for a gameobject with a "Blood Absorber" script.
Blood Checker ManagerManages Washing Progress HUD in 7-S.
Blood DestroyerDestroyes any blood on the surface of the object?
Blood FillerUsed by 7-3 Suicide Trees.
BonusUsed for secret orbs.
Boss Health BarCreates a boss health bar.
Boss IdentifierUsed for "Boss difficulty" assist.
BreakableMakes an object breakable. Requires a "Breakable" tag.
Break BreakablesBreaks breakable objects.
Break On ImpactBreaks the object if the player has collided with it while being above a certain speed threshold. Requires "Breakable" script to work.
Break ParticleCreates particles if destroyed.
Break ZoneBreaks the breakable object when a player enters a Box Collider. Requires a "Breakable" tag, a "Breakable" component, and a "Box Collider" component.
Button Highlight ParentChanges button image?