Components List
Introduction
This is a list of all components in the SPITE Level Editor that are useful in creating maps.
Created by: Alma. You can freely contribute here if you want to add or correct something. Or you can message me in Discord (@Almaa_1.).
Credits
Lists
List (A)
Amount of components - 19
Component | Function |
---|---|
Abrupt Level Changer | Loads a vanilla level. |
Activate Arena | Activates an Arena. |
Activate Next Wave | Activates the next wave in an Arena. |
Activate Next Wave HP | Activates the next wave when a certain enemy reaches a certain health amount. |
Activate On Controller | Activates an event when a player is using a controller. |
Activate On Slider Values | Activates an event when a certain slider level is set. |
Activate On Sound End | Activates an event when a sound has ended. |
Assist Options | Controls assists. It Has functions that can be helpful. |
Add Force | Applies a force to the player. |
Add Kill | Adds a kill to the StatsManager on start. |
Addressable Replacer | Not a ULTRAKILL component but it's common. It replaces an object it's attached to with another object that is in its "Path". |
Always Look At Camera | Makes an object to always look at a camera. |
Ambient Glow | Creates a pulsating glow using a SpriteRenderer. |
Animated Texture | Animates a texture. |
Animation Event To Ultrakill Event | Calls a ULTRAKILL event when an animation event has been fired from an animator. It uses an event index to specify which event. |
Animation Speed Randomizer | Randomises the speed of an animation on start, it uses maxRandomness to define the negative minimum range and positive maximum range. |
Attribute Checker | Useless by itself however it contains a DelayedActivate function which may be of use. |
Audio Continue On Enable | Continues specified audio source on enable. |
Audio Mixer Controller | Controls all audio mixing, such as music volume. |
List (B)(WIP)
Amount of components - 21
This list is a work in progress
Component | Function |
---|---|
Bait Item | Allows fish to be found using bait as seen in 5-S, this requires the Water component to work. |
Basic Confirmation Dialog | Basic functionality to show a confirmation dialog that fires an event on confirm. |
Battle Dimming Lights | Dims lights while in an arena, must be a parent of the lights. Used in 7-1. |
Bestiary Check | Checks if an enemy entry in the terminal is unlocked. If so activates an event. |
Big Door | Used for dual doors. Requires "Door" tag. |
Big Door Opener | Opens big doors. |
billboard | Used for billboard rendering? |
Blood Absorber | Makes object paintable by blood. |
Blood Absorber Child | Made for gameobjects that are parented for a gameobject with a "Blood Absorber" script. |
Blood Checker Manager | Manages Washing Progress HUD in 7-S. |
Blood Destroyer | Destroyes any blood on the surface of the object? |
Blood Filler | Used by 7-3 Suicide Trees. |
Bonus | Used for secret orbs. |
Boss Health Bar | Creates a boss health bar. |
Boss Identifier | Used for "Boss difficulty" assist. |
Breakable | Makes an object breakable. Requires a "Breakable" tag. |
Break Breakables | Breaks breakable objects. |
Break On Impact | Breaks the object if the player has collided with it while being above a certain speed threshold. Requires "Breakable" script to work. |
Break Particle | Creates particles if destroyed. |
Break Zone | Breaks the breakable object when a player enters a Box Collider. Requires a "Breakable" tag, a "Breakable" component, and a "Box Collider" component. |
Button Highlight Parent | Changes button image? |